I've crafted one for Storm King's Thunder and one for Cloaked Ascendancy for my rogue and we'll see how much of a difference it makes. Mind you, compared to similar features in other games, such as SWTOR's legacy perks, the signets' benefits still feel pretty anaemic, especially since they are single-use consumables, so you'd have to craft a new one for every single alt for every single campaign. Yeah.Īs someone for whom the latter is completely out of the question, I'm pleased to finally have an in-game way of speeding things up for my alts. This is great because completing campaigns on alts is a massive grind (to be honest, it tends to be a massive grind the first time around, but we tend not to mind so much when everything feels new and exciting), and up until now Cryptic's only concession to this has been to give people the option to buy campaign completion with real money instead of playing. THE EPIC PODIUM (MUST-PLAY) 1A/ Aielund Saga (a classic with great visuals, nice story, and lord-of-the-ringuesqe epic scope complete with custom music, good for starters, as it will set your expectations as to how great module should look like) 1B/ Dance with Rogues 1&2 (roleplaying abused woman created by a single authoress in the course of many years, gloomy and ethically touching. (Don't forget about Action Economy as well when building encounters against your players.The Swords of Chult module introduced a new quality of life feature that I managed to miss completely until I saw someone bring it up in a random reddit thread: Signets of Patronage.īasically these are tokens that you can craft with campaign currency once you have completed a given campaign and which you can then pass on to your alts in order to reduce the amount of time and currency it will cost them to complete the campaign, by doubling reputation gains and cutting the cost of most campaign tasks in half. But it's a good base to get things started as you can tweak the CR rating as needed when building your encounters for your party. These can All vary depending on Stats, Skills, and Equipment.
Now someone needs to make a table for the CR of all the different combos. Take expert guards, give them pack tactics and call them "Shield Brothers" Just have fun with it.Īwesome. Make elite sentries, give them crossbow expert and heavy crossbows and call them "Dragon Slayers" Heavy: + 5-20 Health, +3 STR, -2 DEX, +2 CON, Heavy Armour and WeaponĪdd feats if you feel the need. The world may easily appear gloomy to people more familiar with high fantasy, but also having a strong sense of mystery rather than the bland and.
Lovecraft, Mary Shelleys Frankenstein, Bram Stokers Dracula, Anne Rices Interview with a Vampire etc. Sentry/Scout: -1 STR, +2 DEX, +2 WIS, DEX Based Gear Ravenloft is an original DnD setting based on gothic horror themes, similar to stories of H.P. Leader: 2-3 x Health, +3 CHA, +2 INT, +1 All Other Stats, +1 Attack Here's a list of suggestions with a range of health to challenge players of different levels.įor instance a royal Captain of the guard might use Elite and Leader mods, putting it at 50-225 health with high stats and 3 attacks.Īll of these stat suggestions refer to changes to the base stats given, not the modifiers.
Palace Guards might use heavy armour and possibly halberds.įeel free to adjust their stats based on experience, training, and role. The Lost City of Omu and Ravenloft expansions saw Rogues dishing out massive amounts of damage in PVE thanks to buffed powers, improved gear and fresh theorycrafting. Farm villages might use bows to fight on the open plain, mining towns could use metal martial weapons and heavier armour like breastplates or chain mail.
Expect guards of wealthy people/areas to be better equipped than the basic guard. Don't forget that guards come in all flavours.